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Valve: Brain-computer interfaces change gaming data!

Valve CEO Gabe Newell gave an interview where he talked about brain-computer interfaces (BCIs), but also how they could be used to revolutionize the Gaming and radically change the human experience.

Newell spoke to IGN about his work on brain-computer interfaces. It is about a technology, which will allow direct control of the devices that use your brain and possibly the Appliances to provide feedback to your brain. Speaking to New Zealand's "1 News", the Valve CEO gave more details about what he sees as the future of technology, stressing that developers they should not ignore this emerging technology.

Valve: Brain-computer interfaces change gaming data!

Specifically, Newell mentioned the following: "If you are a developer software in 2022 and you do not have one BCI headset in your testing lab, you will make a silly mistake ». Valve is working with OpenBCI, which has demonstrated a design for a BCI headset, the Galea, which can work in conjunction with Valve's Index VR headset.

Newell is particularly interested in the idea of ​​using BCI to enhance deepening and personalization of interactive experiences, such as video games. With BCI being able to interpret a gamer's emotions (whether he is excited, surprised, sad, bored, amused, and scared), games could be programmed to adapt to what the gamer is experiencing. An example is to slightly increase the difficulty if the system realize that the gamer is bored.

Valve: Brain-computer interfaces change gaming data!

The CEO of Valve also pointed out that BCIs could be used to "record" information in the brain of the gamer - from changing emotions, even to help you feel like you are a different person. In addition, Newell distinguishes this technology as a means of experience that is far more impressive than what our eyes and ears offer. Also, add the following: "The real world will cease to be the measurement we apply to the best possible visual fidelity. "The real world will look flat, colorless, cloudy compared to the experiences that can be created in the human brain."

Newell stressed that the former applications This technology could come in the form of a sleep-enhancing app, where users can choose how much REM they need for the night and signal to their brain. Similarly, BCIs can provide a means of combating nausea after long hours of VR use, which is one of the major barriers to virtual reality.

Valve has no plans to release a BCI headset to consumers soon, due to the speed of research, and Newell is certainly aware of the dangers of this technology in the future.

Valve: Brain-computer interfaces change gaming data!

Newell also noted the following: "I'm not saying that everyone will love and insist on having a brain-computer interface. I'm just saying that each person will decide for themselves whether or not there is an interesting combination of features, functionality and price. "

Finally, Newell explained that brain-computer interfaces are no less vulnerable to viruses or violations therefore technology will require a lot of consumer confidence.


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