Η Intel has begun to lay the foundations for Linux support in upcoming GPUs.
Phoronix noted that Intel provides 42 nodes and 4000 code series to existing Linux graphics drivers. The exact content of the updates is not going to excite the average consumer, but is central to preparing "upcoming devices with local device memory". And as Intel makes clear in the tweet below, this is important for its future graphics cards.
Our journey towards a new visual computing experience is underway, and that includes a commitment to the #OpenSource community. Local memory implementation is the first of many steps towards robust Linux support for our future discrete graphics solutions. https://t.co/AUFTA1zo1V pic.twitter.com/G3POZXYW6H
- Intel Graphics (@IntelGraphics) February 15
What Intel should do up to 2020;
Intel is well aware that there is a lot that needs to be done to understand and conquer the enthusiastic gaming community. To this end, Intel has stepped up its efforts to gather constructive feedback and seeks to understand what gamers really want. It does not concern the gamer who buys a cheap desktop or laptop and plays easy and simple games like League of Legends with built-in graphics. She is interested in the kind of gamer who asks for more, who is interested in their screens 144Hz and high-level GPUs and understands the importance of TFLOPS.
Intel has also increased the traffic of its drivers for products with integrated graphics, reminding potential consumers of its upcoming dedicated cards, which will compete well with AMD and Nvidia.
An informative package with 4000 code sequences may seem originally boring, but it is quite attractive for gaming and professional graphics support on Linux.