Zero-Day Vulnerability gives Hackers full access to PCs
infosec

Zero-Day Vulnerability gives Hackers full access to PCs

A new zero-day vulnerability, which acts as a backdoor, giving access to hackers so they can take control of a ...
Read More
infosec

EU: There is no evidence of Kaspersky's risk

In June of 2018, there was an issue with Kaspersky Lab's products. The European Parliament had approved ...
Read More
infosec

Wipro: Carry out research after discovering a violation of data

The technology company Wipro said it is conducting an internal investigation after discovering that for some months some hackers ...
Read More
infosec

The cost of rescuing files from ransomware doubled 2019

The ransomware attacks are very widespread this time. Surveys show that hackers have greatly increased their ...
Read More
infosec

Violation of 5.600 customer data from Blue Cross, Idaho

Another online attack is coming to the fore and this time is the victim of Blue Cross's insurance company ...
Read More
Latest Posts

Half of Steam's video games were released from 2017 onwards

Video GamesAfter almost a decade of developing video games, Valve started selling 2003 when Day of Defeat, Mafia, and the updates of Half-Life and Counter Strike were the kind of games that could be found in the new-then-service Steam (and still sold there).

2019, and in recent weeks, the highly popular online store has about 30.000 video games - specifically 29.892. And if we include it too D and other software offered, this number exceeds 50.000 products, as noted by PC Gamer.

These numbers may seem insignificant, but the impressive pace of video and Steam development in the last 16 years, especially from 2017, has become clear.

In accordance with Steamspy, almost 9.300 video games were released, 2018, and about 6.700 2017. This means that more than half - about 53% - of the games available on Steam have been released over the past two years.

To make it clearer, according to RPS, this means on average 154 games that are released every week at Steam, at -13 years of lifetime.

Obviously, there was no chance that so many new titles would come in the online store, 2003. Thus, the average of 154 games per week has been achieved through a significant increase in Steam records in recent years, which is very scary.

But what about the future of Steam? Would it be hard to wait for more than 10.000 2019 new video games? Taking into account the previous data, maybe not.

This will happen as long as Steam continues to dominate the e-shop. The arrival of harsh competition, with the cheapest Epic Games Store and the upcoming Discord Store, can unleash Valve's 40.000 game milestones.

Do you have an opinion? Leave your comment.

The author allows you to copy his / her text only if you report the source (SecNews.gr), as an e-mail address (Live URL) of the article.
Updated on by

Reader Interactions

Leave a reply

Your email address is not published. Τα υποχρεωτικά πεδία σημειώνονται με *